Software for simulation and 3D content creation
We build a simulation engine for everyday 3D work, and bring it to artists in Blender and to developers in their own tools.
Available now
Tangerina Deformable
A simulation engine built on the finite element method, for deformation, plasticity and fracture of tetrahedral meshes. Rubber bounces, metal dents and stays dented, glass and concrete break into pieces. Use it in Blender with the plugin, or in your own tools with the Rust, Python and C SDKs.
One engine. In Blender, or in your own tools.
Engine
A simulation engine built on the finite element method. Objects bend, dent and break, and the same inputs give the same result every run.
SDKs
Build the engine into your own tools with the Rust, Python and C SDKs: one crate, one C library with one header, and a pure Python package. Free for 7 days, and included in the license.
Blender plugin
The engine in geometry nodes, modifiers and actions in Blender 5.2 or later. Make an object, pick a material, press Play.
Try Deformable in Blender free for 7 days
Every feature of the Blender plugin and the SDKs, up to 2,500 tetrahedrons per simulation. When you need more, a license is $99, once.